Role: Systems Designer; Producer; UX Designer
Tools: Unity; C#; Autodesk Maya; Git

SoulFront is a squad - based, competitive, real time strategy game made for Android, iOS, and Facebook. The player controls a squad of three units, whose goal is to defeat the enemy squad. For each match, players are able to select which combination of units, as well as which weapon they want equipped on each unit, allowing the custom selection of various class archetypes.

The game is set in a futuristic western world, and features both single and multiplayer modes. Single player mode allows the player to practice against an AI with various squad loadouts, while mutli-player mode allows for 1v1 matches over a local Wi - Fi connection.

This was created by a group of 6 people who were collaborating from the Savannah College of Art and Design and Berklee College of Music. In addition to game design and systems balancing, I was also the producer for the team, and I am responsible for all of the UX design and UX programming. SoulFront was in development as part of SCAD's 2012 - 2013 "Senior Studio" course.

Thanks to Unity, this game is completely multi-platform and supports all current iOS and Android devices. For updates, videos, and additional gameplay screenshots, please check out the project's website here, and Facebook page.